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Sse immersive armor
Sse immersive armor








sse immersive armor
  1. #Sse immersive armor mod
  2. #Sse immersive armor mods

So, if you are not having problems due to the placement of the mods in a current playthrough, then it should be left alone. Apparently it was set with Ecksstra first due to problems with textures not loading properly, but reports have for some time now indicated that this is no longer the case. Load After Display Name Release the left mouse button.Ĭlick on the Blue indicator immediately to the left of the red X in the light blue panel when you hover over it, it should say Save Metadata in white print on a grey rectangle. When LOOT loads, you will see a list of your mods in the left hand pane. It's necessary because IA has more assets than will fit into 1. Be careful when using this option as you may accidentally become over encumbered if you happen to be wearing light clothes and then automatically switch to heavy armor which puts you over your maximum carry weight.Home Discussions Workshop Market Broadcasts. Once you have configured the items you want for certain conditions you can place them in the container and they will be added or removed based on whether they are needed or not.

sse immersive armor

Simply target the container you want to use and go into the MCM menu to select it. If you want to configure a large number of sets for different conditions that you may not want to carry them around all of the time, you can configure a container in which to store items which are not currently equipped. You can also configure a set of items that will always stay equipped no matter what, so if you have a particular enchanted ring you like you can prevent it from being removed. If you don't configure a default set of clothing/armor then this will try and remember the last thing you were wearing before it switched to one of your other configured sets, so when the conditions are not met anymore it should switch back to what your had on previously without a need to configure a default if you don't want to stick to one set of clothes all the time. Wilderness - Any outdoor location that doesn't fall under any of the above conditions.ĭefault - What you wear any other time one of the above conditions isn't met or not configured. Swimming - Useful for if you want to wear a swimsuit so your normal clothes don't get wet.ĭungeons - Equip your best armor when you are ready for battle.Ĭivilization - When in a city or around smaller settlements you may want more comfortable clothes to socialize with people in. The current conditions in order of priority are as follows:įrostfall Cold Weather - When it is cold outside and you want something warm to wear. You can enable only the conditions you want to use so if you just want fur armor for when it is cold outside but something else for any other scenario you can choose to keep all the other options off.

sse immersive armor

There is a priority system in place for what conditions are considered more important than others. This will change what you are wearing based on location, whether you are doing something like swimming, and if Frostfall is installed you can even have warm clothes automatically equipped when it gets cold outside. There are a couple other mods that perform similar functionality, but I wanted something that I could configure for my needs and handle scenarios that other mods don't.

sse immersive armor

#Sse immersive armor mod

This mod will allow you to configure sets of clothes and armor that will be automatically equipped based on the state of your surroundings. Description is from the original mod page










Sse immersive armor